tozka: (videogames tozka)
([personal profile] tozka Sat, Nov. 28th, 2020 07:08 pm)

Wandersong (2018) is a puzzle adventure game where you play as a bard trying to save the world despite not being the Hero. The game mechanics are focused around music (because you're a bard!), though Deaf/HoH and colorblind players can still enjoy the game because there are directional indicators that don't rely on hearing notes.

I really, really enjoyed this game! I loved the art, the characters, the music, and especially the little special sprinkles of joy throughout. There's multiple LGBTQ+ characters, including the Bard who is canon nonbinary, as well as characters of color and characters of all ages. A well-rounded cast of people to populate an adorable world.

The art is cute and colorful, and the colors shift slightly between each chapter of the game. Also, each "dungeon" area was different. My favorite was the Moon/Sun castle area-- you have to jump at stars, sing to activate them, and then float through space to make it to the next ledge. Very pretty and super fun to play through.

The dialogue in particular was really well done: you can talk to over 100 characters and they each have something unique to say.

But more than that: they each have something INTERESTING to say. It's not just repeating three phrases, or random unhelpful info. These characters have EMOTIONS! They philosophize! They wonder about their life, the world, each other, etc. and they're actually personally interested in the Bard and want to be their friend. It's adorable, and it made the game much more enjoyable and impactful.

Alongside the dialogue thing is a well-written story. Saving the world isn't just about defeating bad guys and using a big sword; the actual Hero character is really mean, and Bard and their friends struggle to handle that situation alongside the inevitable end of the world. There are other, smaller stories happening too-- two countries have been at war for so long that they've forgotten why, a pirate captain searches for his mermaid, some ghost infest a town and scare the neighbors.

Then there's the character growth and individual stories happening between the Bard, their friend(s), and the various people they meet. It's incredibly detailed and rich for a puzzle/adventure game, something on par with what I'd expect from a visual novel. There aren't any storyline choices, but if you choose to skip most of the dialogue then you'd miss a huge chunk of what's enjoyable about the game and story.

Wandersong is actually pretty simple and easy to play, and there's not really a "collect these things and level up" aspect or really anything beyond the main story. There's lots of cute puzzle games that are fun to play, but don't interest me beyond a few hours of play. Wandersong kept me hooked for three days! What makes it special is the story, and the fostering of deep emotional connections to the people who populate that world. It an INTENSE game and well worth picking up, especially if you enjoy games like Undertale or visual novel games.

I absolutely adored it!

Price: $19.99

Available for Windows, macOS, Playstation, Xbox and Nintendo Switch. I played the Switch version, which is currently on sale for a few more days.

After finishing Wandersong I went looking for "behind the scenes stuff" and found out that the creator was determined to make an uplifting game to make people feel better (paraphrased). It 100% worked and I'm so happy I played it.

Secret Little Haven (2018) is a visual novel (with some puzzles) set in 1999. You play as Alex Cole, a teenage trans girl stuck in an unhappy situation with only her computer for a creative outlet.

If you're a fen who grew up in the late 90s/early 00s then this will hit HARD on the nostalgia feels. Alex and her friends are fans of a Sailor Moon-esque magical girl show and Alex spends most of her time hanging out on a fan forum and chatting in ICQ-style program. There's also a doll maker, a desktop pet, and other early 00s computer stuff that sent me right back to my early teen years.

There's some really clever little things in this game. At one point you have to use terminal commands to do a little hacking past some parental controls! Another puzzle put a text file on my ACTUAL computer (not the game computer), breaking the fourth wall in a neat way.

Gameplay is basically clicking and reading text, centered on interaction between Alex and her friends (and father). You can choose certain dialogue, and depending on how the conversation goes you'll end up with more or less friends at the end of the game-- important because spoiler ).

Massive warning for flashing lights/jiggling screen when chatting with Dad. There's an option to turn off the worst of it, but it's till pretty jittery even then. Also, a content warning for parental abuse, gaslighting, emotional abuse, etc.

Took about 3 hours to beat. I very much enjoyed it and recommend it for people who like both visual novels and odes to early Sailor Moon fandom.

Price: $5

Available for Windows, macOS, Linux. I played the Mac version.

The Whisperer in Darkness (2014) is a visual novel game based on the H.P. Lovecraft short story of the same name. It's basically just a retelling of the story, set in modern times.

Since you literally don't have ANY input except for slowly moving a pixel person across the screen, which honestly could've been left out with no loss to the story, I don't think this is actually a "game." There are no dialogue options, no plot choices, no actual interaction except for moving the pixel person.

As an art form this is an interesting concept; as something I spent almost an hour reading I can't say I was that excited about it. (I don't like Lovecraft.) I liked the art and the old school style font, and I appreciate the unique delivery of a short story, but it was VERY boring.

Not really recommended unless you want to try out reading a short story via video game. I vaguely remember these sorts of things from my 1990s childhood, and I don't think I liked them then, either...

Price: $2.99

Available for Windows, Linux and macOS. I played the Mac version.

Content notes: Screamer-style art panel at the end, though there isn't actual screaming.

One-Eyed Lee and the Dinner Party (2019) is a puzzle/visual novel game set in a fantasy world where spirits exist and, sometimes, merge with living humans to become...something else. One-Eyed Lee is a something else, and Beracus is the doctor trying to figure out how to change him back. Or at least make him less volatile...

Beracus and Lee get tipped off about a whole heap of spirits in an abandoned bunker-- only to become trapped inside with a family of living skeletons. You (playing as Beracus) must solve puzzles, talk to the skeletons (whether they like it or not), and keep Lee alive to get out of the bunker!

I had heaps of fun playing this game. The art is fantastic, Beracus and Lee have a very interesting partnership, and the bunker-skeleton family setting was great. It starts off uncanny, as a post-apocolyptic bunker without an apocalypse to go with it, and then gets super creepy by the time you leave and find out wtf really happened.


The puzzles are solved through finding clues (e.g. clicking on everything), talking to the skeletons, and matching clue to mystery in a specific order. I'm not sure if it was just my computer or if it's part of the game, but there was a small amount of lag between hovering over a clue and the highlight turning on, which mean I had to go a little slower than I usually do. Also, the highlight was a dark red color, which was a little difficult to see even for a non-colorblind person like me. (The whole bunker is heavy on red/orange tones.)

Side note that you can click on objects multiple times, and some of them lead to funny interactions! Or new clues! So that's cool.

Because you're also talking to people, you have some choices on how to proceed through the puzzles. For instance, there's some tricky situations where you could lock yourself out of a set of dialogue cues that change interactions between Beracus and Lee. Or you could leave behind an item that would come in handy at the very end! There are 8 total endings, so it's worth going back and trying different routes to try and get them all.

To make it easier to get the different endings, the game has a History option (to read back through the text), a Skip option (to zoom past text you've already seen), and a Back button if you immediately regret choosing a specific option. There's also a Journal tab, which keeps short notes about the story/clues, and even gives a few subtle hints on where to go next if you're a little stuck.

It took me about 3 hours to get all 8 endings; I used some hints from the dev (on the Itch.io page) to figure out what I needed to do at the end, and made sure to try different options than I did the first time. The last part is very tricky! I did notice that once I got the happiest ending, the loading screen illustration was also happy! When I got the bummer ending(s), it was super sad. Such a nice little touch in an already detail-filled game.

Great characters, good writing, humorous moments and spooky ones, too: I really enjoyed playing this and highly recommend checking it out!

Price: $4.99

This is apparently the first of a series of games the dev is planning on making with Beracus and Lee, and I can't wait to play them!

Available for Windows, Mac and Linux. I played the Mac OS version.


Speed Dating for Ghosts (2018) is an interactive fiction/visual novel/dating sim where you play as a nameless, genderless ghost attending a speed dating night. I went into this thinking it'd be a kooky, humorous game-- but it was way more heartfelt than I expected from first glance.

There are 12 total ghosts to date, plus a secret 13th option. The ghosts' personalities vary a lot, they all have different backgrounds and stories and goals (and genders, including two nonbinary ghosts), and it was really neat seeing such a wide selection of people in one dating sim.

Each dialogue option leads to different story lines, and though you can technically date every ghost, you won't necessarily be able to get ALL the storylines in one play session. For instance, I didn't vibe with one ghost right at the beginning of the game, and he noped out of the rest of the speed dating session and was unavailable for the entire rest of the game. Also, some choices you make in one dating story affect the interactions you have with other ghosts!

You CAN go back and replay the dates individually, but there's no way to skip previously-seen text, unfortunately. There's definitely some dialogue options that help you vibe more with certain ghosts, because when you pick the "right" sequence they get adorable floating hearts around their heads. However, not every ghost is actually a romantic prospect, as far as I can tell-- like, one ghost is a dog? I don't want to date a dog.

A good chunk of the dates aren't actually dates, they're more like therapy sessions or mysteries. But! The therapy sessions just made me sad. And solving the mysteries doesn't lead to happy endings, either. One ghost who had a mystery-solving date went into a dissociative episode at the after-party, and I couldn't figure out how to snap him out of it even having solved the mystery of his death. Or if I even could!

Also one post-date interaction was a mini game of Nim, which I can't figure out how to win.

Anyway, I stuck with the "don't want to hurt people, want to help people" route and through all but one ghost date options. It took me slightly less than 4 hours to finish the game, going just one straight-forward route. I think the other dialogue options lead to slightly different routes, but maybe just ones where they either like or dislike me more than they already do.

I really enjoyed this game! Even though it made me sad, and even though the ghosts were a little scary, it was fun to interact with them. And it was nice to think a little more deeply about what life means, what happens when you lose it and how that might affect you...it was very heartfelt, and had an unexpected depth to its story.

Price: $6.99

Content notes: some ghosts are scary-looking, though they're all in doodle style. Some spooky sounds. Sad ghost stories, and the previously-mentioned dissociative episode.

Available for Windows, Mac, iOS and Nintendo Switch. I played the Mac OS version.

A Mortician's Tale (2017) is a mortuary simulator/visual novel where you play as a mortician, embalming bodies, reading emails, attending funerals. It's inspired by Caitlin Doughty and the Order of the Good Death, people I very much admire. It's supposed to be an informative look at the Western death industry, and encourages players to think more deeply about what happens after we die.

And it is! It get super detailed about embalming (in particular), and though everything is illustrated it's still kinda creepy to be simulating gluing someone's eyes shut. The actual gameplay actually reminds me of those weird iOS kids games where you own a hair salon, and it just walks you through cutting/washing/styling step by step. Same thing here, but with a dead body (or checking emails, or attending funerals, etc.).

I played through two bodies and then quit. It's supposed to only take an hour to complete, but I couldn't even make it more than 20 minutes or so. I like the design but I just really wasn't into the storyline or the gameplay. I'm also not sure if the audio was working for me, or if there was no audio at all? idk.

Like I said: cute art! And lots of people like this game. I just couldn't get into it.

Price: $8.99

Available for Windows, Mac, Linux, and iOS. I played the Mac OS version.

A Nightmare's Trip (2019) is a visual novel where you play as Adrien, a nightmare brought to life. And then you take a trip to pseudo-Tokyo!

I liked the art in this game. The backgrounds are photos which have been run through an "illustration" filter (or something) and the characters are 2D illustrations. It's a neat style.

So, straight up, I didn't finish this game. I played about an hour, which I think was almost halfway through the game (it's short, under 3 hours). It's a visual novel but there's very little interaction from the player besides a few dialogue choices, which the game dev says lead to "subtle" plot changes e.g. nothing major. You get clues for the mystery of Adrien's creator but you don't DO anything with them. The people you meet talk for a bit, then leave and never contact you again (as of 1 hour into the game, anyway). Eh.

It's cute, but not enough story or character development to keep me interested.

I do prefer games where choices matter and deciding on a particular "style" of dialogue means sometimes wildly different plot developments, so A Nightmare's Trip wasn't exactly a match. However, if you're really interested in a casual, relaxing game about a furry nightmare creature traveling to an alternate-dimension Japan, then go for it!

Price: $8.00

Available for Windows, Mac and Linux. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Mon, Jun. 15th, 2020 12:20 pm)

Serre (2017) is a romantic visual novel between a lonely gardener (serre means greenhouse!) and a space alien who looks like a huge bee! Harold, they're lesbians. I played the Mac OS version.

Nice colors, nice hand drawn art, adorable background music. Funny and sweet dialogue/characters, with some hurt/comfort thrown in. It's a very basic story; the dialogue choices all lead to the same plot points, so it doesn't matter what you pick. A bit of a bummer, since part of the fun of visual novels is seeing where your choices take you.

Some dialogue choices lead to cuter scenes than others. You can go back and replay the other dialogue choices, skipping past scenes you've already seen. Super quick to play, maybe 10-20 minutes if you're a fast reader. (For THAT short of a game, wait until it goes on sale or buy it in a bundle.)

Price: $5 CAD

Available for Windows, Mac, Linux. I played the Mac OS version.

If you pay extra (or got the Bundle) it comes with a cute artbook with behind-the-scenes sketches and bonus post-game comics, all of which are adorable and funny.

Content notes: Hints of past bullying, one character says a mean thing which is tonally very different from the rest of the game.

A Normal Lost Phone (2017) is a puzzle game. I played the Mac OS version.

The story about a trans girl figuring herself out, told through phone apps, emails, and text messages. Some puzzles (mostly finding the right codes), but more just reading a lot of text. Feels a little bit like creeping on a stranger to dig so deeply into their personal stuff, but it's an interesting plot device. Good music! Good art! Really nice design for the phone. I'd call it a visual novel except there are no plot choices or options, and you can't change the outcome of anything. Does that still count? Not sure.

About an hour's worth of play, longer if you read EVERYTHING (I skipped some of the forum posts, but they had good "what does it mean to be trans" info for newbies).

Price: $2.99

Content notes: Homophobia/transphobia, suicide/self-harm, bullying.

Dungeons & Lesbians (2018) is a romantic visual novel starring a Dungeons & Dragons friend group. I played the Mac OS version.

This has cute art, a good story setting, and a diverse cast. The player character can use they/them or she/her pronouns. Three romance options plus a weird non-romance encounter which honestly sounds like sexual assault??? Also one non-romance story option (friendship only). 6 total endings, so a fair amount of story choices for a tiny game. I didn't like some of the humor but I really liked the writing for the romantic scenes.

The background music is from those free music sites, the same that a bunch of Instagram tutorials use-- I had to turn it off, ha. It's a short game, and once you finish the first time you can skip through previously-seen dialogue. Took about 45 minutes to complete everything.

Price: $4, or free if you are unable to pay and are willing to email the creator.

Content notes: One scene which (to me) read like a prelude to sexual assault.
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