Secret Little Haven (2018) is a visual novel (with some puzzles) set in 1999. You play as Alex Cole, a teenage trans girl stuck in an unhappy situation with only her computer for a creative outlet.

If you're a fen who grew up in the late 90s/early 00s then this will hit HARD on the nostalgia feels. Alex and her friends are fans of a Sailor Moon-esque magical girl show and Alex spends most of her time hanging out on a fan forum and chatting in ICQ-style program. There's also a doll maker, a desktop pet, and other early 00s computer stuff that sent me right back to my early teen years.

There's some really clever little things in this game. At one point you have to use terminal commands to do a little hacking past some parental controls! Another puzzle put a text file on my ACTUAL computer (not the game computer), breaking the fourth wall in a neat way.

Gameplay is basically clicking and reading text, centered on interaction between Alex and her friends (and father). You can choose certain dialogue, and depending on how the conversation goes you'll end up with more or less friends at the end of the game-- important because spoiler ).

Massive warning for flashing lights/jiggling screen when chatting with Dad. There's an option to turn off the worst of it, but it's till pretty jittery even then. Also, a content warning for parental abuse, gaslighting, emotional abuse, etc.

Took about 3 hours to beat. I very much enjoyed it and recommend it for people who like both visual novels and odes to early Sailor Moon fandom.

Price: $5

Available for Windows, macOS, Linux. I played the Mac version.
tozka: (videogames tozka)
([personal profile] tozka Wed, Aug. 5th, 2020 05:36 pm)


Luminous (2018) is a retro-style platformer starring a BIPOC protagonist who has to save the world by rekindling the light. It's got a great style with very strikingly stark colors and pseudo-1980s graphics, plus a really good soundtrack. Plus: the story is not as straight-forward as it seems at first, with some unique twists to the genre/game style.

However, I couldn't finish playing and eventually gave up after about twenty minutes. I had a few problems: one, the light lines-on-dark background style actually made my eyes hurt after a while. Two, I have no patience for trying to jump onto a ledge exactly right in order to move forward in the story and that's basically the whole game. And three, I had a SUPER difficult time killing the monsters-- not sure if that's on purpose or if I just can't get the hang of the controls, but it was annoying.

If you're good at platformers, you'll be fine. And I think the style and unique story elements make it worth checking out!

Price: $1.00

Available for Windows and macOS. I played the Mac version.
tozka: (videogames tozka)
([personal profile] tozka Sun, Aug. 2nd, 2020 01:05 pm)


Anodyne (2013) is an action/adventure game. I specifically downloaded it because of its comparison to Legend of Zelda, and in style it's definitely reminiscent of the early GBA Zelda games. You play as human male Young, who is tasked with saving the world but doesn't seem all that prepared as his main weapon is a broom.

The main goal is to collect keys (and gems) to open portals to new places in the world, and then...do something. Fight boss monsters, maybe. Eventually you pick up new tools/power-ups, unlock new locations, and meet new characters (who do nothing). It's pretty straight-forward except for the stuff that's just a little...off. There's a pervasive sense of dread and unease throughout the game, and it makes for a really interesting playing experience.

So, I never actually finished playing this. Something's slightly iffy with the fighting element-- like, it's off by a few pixels, so attacking a thing meant missing it most of the time-- it was very frustrating actually trying to kill things. (Maybe that's the point?)

I also got lost, all the time. I'd make it to a new section of the world, then had no idea what to do, where to go, or how to move forward. The priests would just tell me to look for keys, but actually finding a key was VERY difficult. Routes were blocked by something, like a boulder, that needed a power-up skill to get past, but I had no clue where to get that power-up which meant more wandering around. Unfortunately, there's no walkthroughs for this game, so I couldn't even muddle my way through with instructions.

I played for about two hours and then put it down, and just never picked it back up. I do think people who like to really explore and dig deep into a game with little guidance would enjoy Anodyne. For me, I don't particularly enjoy wandering around the same three areas trying to figure out how to open something for an hour. I liked the music and the art style, and the game concept is cool, but I needed a Navi or something.

Price: $9.99

Available for Windows, macOS, Linux and mobile. I played the Mac version.
tozka: (videogames tozka)
([personal profile] tozka Sat, Jul. 4th, 2020 10:42 pm)

adjacency (2017) is a 2D abstract puzzle game where you click shapes to move colors around into other shapes. It looks like a perfect mobile game, honestly, something you can zone out to while listening to podcasts.

Has a good selection of customizable options depending on how you like to play. Like, you can turn on/off the score and par, depending on whether you feel anxious or emboldened by seeing how you stack up against the computer.

60 total puzzles; I played maybe 5 before ditching it. Love the ambient background music! (Available as a separate download, too.)

Price: $2.99

Available for Windows, macOS and Linux. I played the Mac version.
tozka: (videogames tozka)
([personal profile] tozka Sat, Jul. 4th, 2020 10:30 pm)

The Novelist (2015) is a narrative adventure game with visual novel leanings. You play as a ghost who interferes with a family's life to try and move them towards making better decisions over the course of one summer. The father's a novelist (hence the title), the mother is an artist, and the kid is being bullied at school (maybe because of a learning disability?).

Gameplay is: you wander through the house trying not to be seen by the family while looking for clues on what they're worried about. Then you pick one narrative choice and one compromise choice per session. So, for instance, the dad might be worried about finishing his novel on time, the mom's concerned with networking with local artists, and the kid wants his dad to pay attention to him. You can pick one of those concerns to resolve, which then blocks the other characters' concerns from being resolved. But you can choice a "compromise," where one of the non-picked choices is only a LITTLE messed up, instead of a lot.

The story alters depending on what you choose for the family, and every choice has good and "bad" outcomes. I suppose it's more realistic that way, but I felt so bad for every member of this non-communicating little family that I really tried to choose the most positive outcomes for everybody, which mostly worked.

Added difficulties are: if you get spotted more than once by the same family member they get "spooked" and you can't choose their option for the compromise, which might make it suck more. Also, you move through lamps and some lamps get turned off at different times, making it nearly impossible to get into some rooms safely. Otherwise it's a pretty easy gameplay, just looking for glowing items and hovering behind people to read their memories, etc.

I think it was an interesting idea and the characters were well-written, but I was also a little bored after about 30 minutes because it was so simplistic. It took about 2 hours to get through the first run and most of that was just trying to dodge the family members. If I had turned on the "don't need to dodge" option it would've been closer to an hour, maybe?

Price: $4.99

Available on Windows, macOS, and Linux. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Sun, Jun. 28th, 2020 07:47 pm)

Your Future Self (2018) is an interactive fiction game set in the future, post-worldwide catastrophe. You play as a genderless protagonist trapped in a time loop, ordered to convince your future self not to commit a terrible crime.

It's a very intriguing storyline, with very simple gameplay. You're trying to match up your dialogue choices with the current mindset of your future self: the more matches you get, the more they trust you and the further you can go into the game. But it's not that easy!


There's another group outside of your area trying to make contact, and of course the time loop keeps resetting. Each replay has similar dialogue but slightly different emotional variations, which makes it tricky to get 100% right.

I don't want to spoil it too much, but the ending was unexpected! I liked how the game sort of subverted whatever standard story expectations I might've had. That said, I don't particularly understand what gaining insight points did, since "leveling up" didn't seem to do anything. And failing dialogue options still gave the same dialogue information, I just had to loop a few more times until I got the right correct percentage.

Also didn't much enjoy the graphics. The old school computer style was really neat, but there was a LOT of flickering and juddering, even after turning it "off" in the settings. After an hour or so of playing, my eyes were NOT happy with me.

Still, it's a neat little game with some clever twists.

Price: $2.99

Available for Windows, macOS, and Linux. I played the Mac version.
tozka: (videogames tozka)
([personal profile] tozka Sun, Jun. 28th, 2020 10:55 am)

Orion Trail (2015) is an adventure/interactive fiction game that's basically Oregon Trail but set in space! And it's just as difficult to NOT die as the original game!

So, you play as a spaceship captain trying to fly across the galaxy to a particular space hub. You pick your crew, who each have different skills (science, fighting, diplomacy, etc.), and you have to manage your resources while making your way through stars, planets, meteors, aliens, etc. Your resources are: crew members, food, fuel, and hull pieces. Get to zero on any of your resources and you fail the mission.


At each stop, and sometimes between stops (and away missions!), you have encounters where you can either gain or lose resources through basically random chance. You choose an action, and then the probability engine randomly selects an outcome. You can try to win the outcome by picking an action where you have extra skills, but it's not guaranteed you'll win. And if you lose, you lose a LOT of resources.

On my first mission I ran out of hull pieces and my ship exploded. The second mission I kept running out of fuel, had to send an SOS signal, bartered to re-fuel with my BLOOD, ran out of HP and died. On my third time, the ship exploded again.

I do think it's a LITTLE suspicious how the probability engine spins, slowS down, then SPEEDS UP again to round a corner and pick some other square than what it originally looked like it would stop on. Also, super frustrating when I loaded that thing up with skill points but still managed to crit fail MULTIPLE times in a row.

Still, I definitely enjoyed playing this! I really like the retro pixel art, the scifi setting, and the funny dialogue. Played about an hour and didn't manage to live to the end ONCE. The only thing I'd want changed is the stars/planets you stop at; they mostly don't have names or interesting descriptions, and that part could've been flushed out more.

Price: $9.99

Available for Windows, macOS, and Linux. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Sun, Jun. 28th, 2020 09:59 am)

Little Comet (2018) is a mini-golf game set in space!

The goal is to get Little Comet into the black hole at the end of the course, collecting any candy along the way. It has standard mini-golf rules, with some space-related difficulties. As you progress through the levels, you have to solve quick puzzles, avoid getting sucked into gravity fields, ride the solar wind, etc. Plus get under par!

Really bright colors, adorable graphics, cute background music. Just an overall adorable game!

Price: $2.99

Available for Windows, macOS, and mobile. I played the Mac version. Apparently the mobile version doesn't have ads or in-game purchases, which is great!

One-Eyed Lee and the Dinner Party (2019) is a puzzle/visual novel game set in a fantasy world where spirits exist and, sometimes, merge with living humans to become...something else. One-Eyed Lee is a something else, and Beracus is the doctor trying to figure out how to change him back. Or at least make him less volatile...

Beracus and Lee get tipped off about a whole heap of spirits in an abandoned bunker-- only to become trapped inside with a family of living skeletons. You (playing as Beracus) must solve puzzles, talk to the skeletons (whether they like it or not), and keep Lee alive to get out of the bunker!

I had heaps of fun playing this game. The art is fantastic, Beracus and Lee have a very interesting partnership, and the bunker-skeleton family setting was great. It starts off uncanny, as a post-apocolyptic bunker without an apocalypse to go with it, and then gets super creepy by the time you leave and find out wtf really happened.


The puzzles are solved through finding clues (e.g. clicking on everything), talking to the skeletons, and matching clue to mystery in a specific order. I'm not sure if it was just my computer or if it's part of the game, but there was a small amount of lag between hovering over a clue and the highlight turning on, which mean I had to go a little slower than I usually do. Also, the highlight was a dark red color, which was a little difficult to see even for a non-colorblind person like me. (The whole bunker is heavy on red/orange tones.)

Side note that you can click on objects multiple times, and some of them lead to funny interactions! Or new clues! So that's cool.

Because you're also talking to people, you have some choices on how to proceed through the puzzles. For instance, there's some tricky situations where you could lock yourself out of a set of dialogue cues that change interactions between Beracus and Lee. Or you could leave behind an item that would come in handy at the very end! There are 8 total endings, so it's worth going back and trying different routes to try and get them all.

To make it easier to get the different endings, the game has a History option (to read back through the text), a Skip option (to zoom past text you've already seen), and a Back button if you immediately regret choosing a specific option. There's also a Journal tab, which keeps short notes about the story/clues, and even gives a few subtle hints on where to go next if you're a little stuck.

It took me about 3 hours to get all 8 endings; I used some hints from the dev (on the Itch.io page) to figure out what I needed to do at the end, and made sure to try different options than I did the first time. The last part is very tricky! I did notice that once I got the happiest ending, the loading screen illustration was also happy! When I got the bummer ending(s), it was super sad. Such a nice little touch in an already detail-filled game.

Great characters, good writing, humorous moments and spooky ones, too: I really enjoyed playing this and highly recommend checking it out!

Price: $4.99

This is apparently the first of a series of games the dev is planning on making with Beracus and Lee, and I can't wait to play them!

Available for Windows, Mac and Linux. I played the Mac OS version.


Speed Dating for Ghosts (2018) is an interactive fiction/visual novel/dating sim where you play as a nameless, genderless ghost attending a speed dating night. I went into this thinking it'd be a kooky, humorous game-- but it was way more heartfelt than I expected from first glance.

There are 12 total ghosts to date, plus a secret 13th option. The ghosts' personalities vary a lot, they all have different backgrounds and stories and goals (and genders, including two nonbinary ghosts), and it was really neat seeing such a wide selection of people in one dating sim.

Each dialogue option leads to different story lines, and though you can technically date every ghost, you won't necessarily be able to get ALL the storylines in one play session. For instance, I didn't vibe with one ghost right at the beginning of the game, and he noped out of the rest of the speed dating session and was unavailable for the entire rest of the game. Also, some choices you make in one dating story affect the interactions you have with other ghosts!

You CAN go back and replay the dates individually, but there's no way to skip previously-seen text, unfortunately. There's definitely some dialogue options that help you vibe more with certain ghosts, because when you pick the "right" sequence they get adorable floating hearts around their heads. However, not every ghost is actually a romantic prospect, as far as I can tell-- like, one ghost is a dog? I don't want to date a dog.

A good chunk of the dates aren't actually dates, they're more like therapy sessions or mysteries. But! The therapy sessions just made me sad. And solving the mysteries doesn't lead to happy endings, either. One ghost who had a mystery-solving date went into a dissociative episode at the after-party, and I couldn't figure out how to snap him out of it even having solved the mystery of his death. Or if I even could!

Also one post-date interaction was a mini game of Nim, which I can't figure out how to win.

Anyway, I stuck with the "don't want to hurt people, want to help people" route and through all but one ghost date options. It took me slightly less than 4 hours to finish the game, going just one straight-forward route. I think the other dialogue options lead to slightly different routes, but maybe just ones where they either like or dislike me more than they already do.

I really enjoyed this game! Even though it made me sad, and even though the ghosts were a little scary, it was fun to interact with them. And it was nice to think a little more deeply about what life means, what happens when you lose it and how that might affect you...it was very heartfelt, and had an unexpected depth to its story.

Price: $6.99

Content notes: some ghosts are scary-looking, though they're all in doodle style. Some spooky sounds. Sad ghost stories, and the previously-mentioned dissociative episode.

Available for Windows, Mac, iOS and Nintendo Switch. I played the Mac OS version.
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