Purple Noise Echo (2018) is an early access game still in development, but it has a really great look and will probably end up being a fun game. It's an "ambient tactical" game in which you play a "silicon entity" (sort of a robot?) who has to wander around and gather resources. You can only see a few spaces around your robot body at a time, and it's very dark and semi-spooky (in a scifi kinda way, rather than a gothic horror way). Great background sounds/robot noises, and the robot design itself is awesome.

However, the gameplay still needs work. There's not a lot of instructions and it's not super obvious what you're supposed to do, or why. Maybe rescue somebody? Apparently that's the point, as the description says: "The game is about discovering the hard way: the mechanics, the place, the story and more."


That might work better in a fully-finished game, but in an early access game it just means you're clicking around trying stuff and then the game crashes. And I think even in an exploration game, it's a good idea to have a story element or a specific goal, to make it worth the effort of finding out that stuff in the first place.

Purple Noise Echo made my Mac slow down to the point that I thought it might crash the COMPUTER, so I had to shut it down after 7 minutes. Despite that, I thought it was a good beginning to what seems like a neat game.

Price: $7.00

Available for Windows and macOS. I played the Mac version.
tozka: (videogames tozka)
([personal profile] tozka Sat, Jun. 20th, 2020 05:50 pm)

Data Loss (2020) is a puzzle game where you play a hacker trying to infect an evil corporation's computers to steal their money. It's fast-paced and fun, with an old-school design like a 1990s computer.

To find the computers to infect you need to switch between two modes: Search and Infect. Search will briefly pop up nodes; Infect will then let you click on the nodes to, well, infect them. However, once you switch from Search to Infect, the nodes turn invisible, so you'll need to remember where they were in order to click on them.

Complicating the game play is: a timer, limited moves, and a scanner which will suck away your time if it intersects with either your Search or your Infect actions. Because nodes are connected, sometimes you hit a node that goes further than you expected, and the scanner finds you when you meant to dodge instead.

Running out of either time or moves without completely infecting every node will take away money from your bank. Go into a negative balance and you're out of the game and have to start all over.


Also, the further along you get into the corporation, the more penalties pile up. You might lose some moves, or un-infected node prices rise higher.

Things that will help you win: finding a special green node adds 15 seconds to your timer and slows down the scanner, leftover time/moves gives you bonus money, and you can buy upgrades to either dodge the scanner, infect nodes faster, or get more money at the end of the round.

But! Buy too many upgrades and you'll be more prone to running out of money when you inevitably have un-infected nodes the next round.

So you basically have to have a decent memory for where the individual nodes are, be fast at clicking, and figure out the scanner pattern to dodge it enough to finish the level. It took me about half an hour before I was good enough to make it to level 10 (out of 25), and I think the more I play the better I'll get at it. (Update: I played again after writing this review and got to level 15!) I really liked it, and I could see getting sucked into a couple hours' worth of playing.

Bonus points for customizable colors so red/green colorblind players can adjust to something easier to see.

Price: $3.00 CAD

This game is still in development.

Available for Windows, Mac and Linux. I played the Mac OS version.

Mon-Cuties for All (2017) is a virtual pet/simulation game in early alpha release. It's got super cute pastel colors and adorable monster pets, which is what drew me to it.

You play as a farmer/monster pet...caretaker? You can personalize your player character: body type ("male/female/androgynous"), complexion, hair and eye color. Apparently the monster color palettes are randomized, which is kinda cool.

The goal is to get the most monsters, I guess? To tend to the monsters you play a clicker mini-game, which then strengthens the bonds between you and your monster. Then you can enter a "monster show," which is just a mini quiz game where you can get points to spend at the store. The stronger your monster friendship bonds, the more points from the quiz game which means more money to spend at the store. And that's it, basically.

The clicker game is a little buggy. I kept getting booted back to the menu from clicking too fast; once I slowed down then it worked fine. There's also no tracking on how bonded you are with your monster, how close they are to evolving, etc. Also no back buttons on some screens.

The quiz questions are...ridiculous. They're monster/pet/video game themed, but you wouldn't find the answers from just playing the game so most of it is guessing. And since each question is timed to about 30 seconds, you don't have time to Google the answer, either. At least they repeat, so eventually you'll find the right answer.

I played about 20 minutes before completely giving up. It's an adorably designed game, and I love the graphics! But, as it turns out, I HATE clicker games. I just don't enjoy the main game mechanics, so I ditched it.

It's a cute idea, though!

Price: $1.00

Available for Mac, Windows and Linux. I played the Mac OS version.

Still in development (technically "on hold"), but purchases will only receive current version v0.5 build and not any updated versions (?). Updates and changes to the game are planned, including going to 3D graphics rather than 2D and using an entirely different game engine. I look forward to seeing what the new version looks like!
tozka: (videogames tozka)
([personal profile] tozka Wed, Jun. 17th, 2020 12:31 pm)

A girl stretching her arm up to a glowing book, fantasy creatures behind her

Codemancer (2019) is an educational puzzle game aimed at teaching children (ages 6-12) how to code! It's set in a fantasy world where you play as Aurora, a wizard student learning magic. Her spells are built through compiling different runes, and as the game progresses the spells get more complex.

The runes are, of course, the backbone of the code you're building to navigate through the different levels. It's very similar to Google's Grasshopper coding game, but with a more interesting and developed world setting. More words and 1 image )

I played about an hour before moving on to something else. Codemancer is still in development, but this first chapter is a good-sized chunk if you wanted to try it out or gift it to a child.

Price: $10.00, but currently free through July 6, 2020.

Available for Windows, Mac, Android. I played the Mac OS version.

.