tozka: (videogames tozka)
([personal profile] tozka Fri, Aug. 14th, 2020 12:09 pm)

Thing-in-Itself (2017) is an interactive short story with very little player input, no win/lose conditions, and no branching storylines. It's about a relationship that recently ended, and the emotions that come up due to loss. The title is from Kant, so if you're into philosophy you'll probably love this game.

The entire game is set in one bedroom. You can interact with the objects in the room, kinda. You can pick things up, throw them away, etc. but it's all tied to the story. The colors and object descriptions change depending on the protagonist's mood, which is a neat touch. The art style is very flat-- all the objects are 2D, but in a way that looks like a 3D object got squished back into 2D, if that makes sense.

Took about 20 minutes to play. Afterwards, I felt sad and frustrated because there wasn't much to do except watch the protagonist get more and more upset. Since you can't interact in any meaningful way, there's nothing you can do to change the story. An interesting concept but more conceptual than what I usually enjoy playing, tbh.

Price: $2.49

Available for Windos and macOS. I played the Mac version.

Purple Noise Echo (2018) is an early access game still in development, but it has a really great look and will probably end up being a fun game. It's an "ambient tactical" game in which you play a "silicon entity" (sort of a robot?) who has to wander around and gather resources. You can only see a few spaces around your robot body at a time, and it's very dark and semi-spooky (in a scifi kinda way, rather than a gothic horror way). Great background sounds/robot noises, and the robot design itself is awesome.

However, the gameplay still needs work. There's not a lot of instructions and it's not super obvious what you're supposed to do, or why. Maybe rescue somebody? Apparently that's the point, as the description says: "The game is about discovering the hard way: the mechanics, the place, the story and more."


That might work better in a fully-finished game, but in an early access game it just means you're clicking around trying stuff and then the game crashes. And I think even in an exploration game, it's a good idea to have a story element or a specific goal, to make it worth the effort of finding out that stuff in the first place.

Purple Noise Echo made my Mac slow down to the point that I thought it might crash the COMPUTER, so I had to shut it down after 7 minutes. Despite that, I thought it was a good beginning to what seems like a neat game.

Price: $7.00

Available for Windows and macOS. I played the Mac version.

Go Morse Go! Arcade Edition (2018) is a Morse code party game! Play as a cute bunny cheerleader and tap out letters to win!

This was super cute and fun, but it'd definitely be MORE fun with friends. It's super easy to win against the CPU unless you mess up a lot (like me). I played about 15 minutes on championship mode and had a great time.

There's lots of options to adjust play to make it easier or harder. The standard timing is one second for long and half second for short, but you can go longer or even do a custom timing. There's also two difficult levels (JV and Varsity), four game modes, and multiple outfits and animal characters. Plus adorable art and fun background music!

I don't think there's an online player version, but if you happen to be stuck at home with three other people who are all Morse code nerds, you might want to check this game out.

Price: $1.99

Available for Windows and macOS. I played the Mac version.

The Whisperer in Darkness (2014) is a visual novel game based on the H.P. Lovecraft short story of the same name. It's basically just a retelling of the story, set in modern times.

Since you literally don't have ANY input except for slowly moving a pixel person across the screen, which honestly could've been left out with no loss to the story, I don't think this is actually a "game." There are no dialogue options, no plot choices, no actual interaction except for moving the pixel person.

As an art form this is an interesting concept; as something I spent almost an hour reading I can't say I was that excited about it. (I don't like Lovecraft.) I liked the art and the old school style font, and I appreciate the unique delivery of a short story, but it was VERY boring.

Not really recommended unless you want to try out reading a short story via video game. I vaguely remember these sorts of things from my 1990s childhood, and I don't think I liked them then, either...

Price: $2.99

Available for Windows, Linux and macOS. I played the Mac version.

Content notes: Screamer-style art panel at the end, though there isn't actual screaming.

A Mortician's Tale (2017) is a mortuary simulator/visual novel where you play as a mortician, embalming bodies, reading emails, attending funerals. It's inspired by Caitlin Doughty and the Order of the Good Death, people I very much admire. It's supposed to be an informative look at the Western death industry, and encourages players to think more deeply about what happens after we die.

And it is! It get super detailed about embalming (in particular), and though everything is illustrated it's still kinda creepy to be simulating gluing someone's eyes shut. The actual gameplay actually reminds me of those weird iOS kids games where you own a hair salon, and it just walks you through cutting/washing/styling step by step. Same thing here, but with a dead body (or checking emails, or attending funerals, etc.).

I played through two bodies and then quit. It's supposed to only take an hour to complete, but I couldn't even make it more than 20 minutes or so. I like the design but I just really wasn't into the storyline or the gameplay. I'm also not sure if the audio was working for me, or if there was no audio at all? idk.

Like I said: cute art! And lots of people like this game. I just couldn't get into it.

Price: $8.99

Available for Windows, Mac, Linux, and iOS. I played the Mac OS version.

Jam and the Mystery of the Mysteriously Spooky Mansion (2019) is a point & click reverse whodunnit set in a haunted house. You play as Jam, a tween detective with ambitions higher than her mystery-solving capabilities. At the start of the game, you've already captured the villain and now you need evidence to prove what villainy he was doing.

Explore through different rooms clicking on things to find "clues," solve easy puzzles and put together "solutions" to solve the "crime." These involve picking up both clues and interactive elements, and figuring out which element interacts where (it's not always obvious). It's a short game and not hard to play-- the fun comes through the dialogue, the spooky atmosphere, and Jam and Alexandre (the villain) interacting.

There are 16 different endings, 15 through presenting evidence and 1 secret ending that I stumbled on accidentally. Once you present one solution, you can go back to that exact moment and present the other 14 combinations, no need to backtrack. All the endings lead to very funny dialogue, usually with a wham shot because of the demon.

Cool things: the default font is in the style of a 1980s computer game, but you can adjust it to something easier on the eyes (like I did). Also comes with a spoiler-free walkthrough/hints, including an endings checklist to make sure you get all the clue pairings.

Took me almost an hour to go through everything, and I really enjoyed it. I'd love to play a sequel game!

Price: $2.00

Available for Windows, Mac and Linux. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Tue, Jun. 16th, 2020 04:23 pm)

KIDS (2019) seems more experimental than something actually meant to be fun. Considering it's an "interactive animation," that seems about right.

It's black and white illustrations, with some really good sounds and a little voice work. The goal is to click on a bunch of little people and a) throw them into holes, b) move them into another group, c) maneuver them through what looks like an abstract birth canal, d) swim them through space, etc.

Play time is meant to be 15-30 minutes; I lasted about 5 minutes before I was bored enough to quit. Might be more fun as a mobile game, the clicking got REAL old real fast. Not super recommended unless you're particularly interested in experimental/abstract games.

Price: $2.99

Available for Windows, Mac, Linux and mobile. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Mon, Jun. 15th, 2020 12:20 pm)

Serre (2017) is a romantic visual novel between a lonely gardener (serre means greenhouse!) and a space alien who looks like a huge bee! Harold, they're lesbians. I played the Mac OS version.

Nice colors, nice hand drawn art, adorable background music. Funny and sweet dialogue/characters, with some hurt/comfort thrown in. It's a very basic story; the dialogue choices all lead to the same plot points, so it doesn't matter what you pick. A bit of a bummer, since part of the fun of visual novels is seeing where your choices take you.

Some dialogue choices lead to cuter scenes than others. You can go back and replay the other dialogue choices, skipping past scenes you've already seen. Super quick to play, maybe 10-20 minutes if you're a fast reader. (For THAT short of a game, wait until it goes on sale or buy it in a bundle.)

Price: $5 CAD

Available for Windows, Mac, Linux. I played the Mac OS version.

If you pay extra (or got the Bundle) it comes with a cute artbook with behind-the-scenes sketches and bonus post-game comics, all of which are adorable and funny.

Content notes: Hints of past bullying, one character says a mean thing which is tonally very different from the rest of the game.

ISLANDS: Non-Places (2016) is an "artscape" game by artist Carl Burton. I played the Mac OS version.

Not so much as game as a collection of surreal, semi-interactive art pieces. The "game" part is just finding things that blink, clicking on them, and then watching the scene change into something else. It's meditative and very pretty, with calming background music. Watching a bus stop turn into an egg incubator (for instance) was fascinating; I liked watching the mundane world turn into something fantastic.

However, I would NOT have bought it for full price because it's not enough game content to make it "worth" the purchase. At only about 45 minutes max, and with minimal interactive elements...idk. I'm glad I got it as part of a bundle. I do appreciate its experimental nature, though!

Price: $4.99

A Normal Lost Phone (2017) is a puzzle game. I played the Mac OS version.

The story about a trans girl figuring herself out, told through phone apps, emails, and text messages. Some puzzles (mostly finding the right codes), but more just reading a lot of text. Feels a little bit like creeping on a stranger to dig so deeply into their personal stuff, but it's an interesting plot device. Good music! Good art! Really nice design for the phone. I'd call it a visual novel except there are no plot choices or options, and you can't change the outcome of anything. Does that still count? Not sure.

About an hour's worth of play, longer if you read EVERYTHING (I skipped some of the forum posts, but they had good "what does it mean to be trans" info for newbies).

Price: $2.99

Content notes: Homophobia/transphobia, suicide/self-harm, bullying.
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