tozka: (videogames tozka)
([personal profile] tozka Thu, Feb. 4th, 2021 12:28 pm)

The Hex (2018) is a multi-genre mystery game starring six protagonists from different fictional video games. The main story is a murder mystery (sort of), but each protagonist has their own goal which then culminate into a wowzer of an ending. They're also self-aware-- they know they're video game characters-- and their creator also plays a part in their story. The more you unravel their backstory, the more interesting and exciting it gets.

It was super fun getting to try out different genres, actually. I normally only play adventure/puzzle games, so it was neat to try out shooters and strategy games. And despite switching genres with every character, it's actually pretty easy to play. That's great for people who don't normally play certain types of games, as it means you won't get stuck somewhere too long. And if you die, it just resets to immediately before your death. Nice!



The best part was finding the different pieces of the story and unraveling the protags' stories and the ACTUAL main story of The Hex. There's tons of stuff to find, like weird glitchy things, "hacking" into game parts, secret clickable things, etc. A lot of it involves "breaking" the game in some way, or doing things totally incorrect for whatever genre you're currently in.

For instance, in one part of the game you get a power-up from the villain, which then breaks the normal game mode but allows you to do things necessary for The Hex's storyline. In another part, you literally go "behind the scenes" to the game creator's bedroom. There's lots of little things to find, all very meta to The Hex's game and the video game industry.

It's obvious that The Hex was made by someone who really loves video games, and who loves playing around with the medium of video games. I really enjoyed playing it!

Apparently there's a second secret ending if you play through again, too. I haven't done that yet, but I'm definitely adding it onto my "sometime in the future" list.

Price: $10

Available for Windows, macOS, and Linux. I played it on macOS and it took me about 8 hours to finish.

This was part of the Bundle for Racial Justice and Equality.

The Whisperer in Darkness (2014) is a visual novel game based on the H.P. Lovecraft short story of the same name. It's basically just a retelling of the story, set in modern times.

Since you literally don't have ANY input except for slowly moving a pixel person across the screen, which honestly could've been left out with no loss to the story, I don't think this is actually a "game." There are no dialogue options, no plot choices, no actual interaction except for moving the pixel person.

As an art form this is an interesting concept; as something I spent almost an hour reading I can't say I was that excited about it. (I don't like Lovecraft.) I liked the art and the old school style font, and I appreciate the unique delivery of a short story, but it was VERY boring.

Not really recommended unless you want to try out reading a short story via video game. I vaguely remember these sorts of things from my 1990s childhood, and I don't think I liked them then, either...

Price: $2.99

Available for Windows, Linux and macOS. I played the Mac version.

Content notes: Screamer-style art panel at the end, though there isn't actual screaming.
tozka: (videogames tozka)
([personal profile] tozka Sat, Jun. 27th, 2020 04:04 pm)

Oxenfree (2016) is a supernatural thriller adventure game starring a group of teens who try to have an illicit beach party on what turns out to be a hideously haunted island. You play as Alex, a junior in high school who recently lost her brother. With you are Jonas, Alex's new step-brother, Ren, Alex's childhood best friend, Nona, Ren's crush, and Clarissa, Nona's friend and Alex's brother's ex-girlfriend.

So basically the gameplay is entirely talking and walking, with some clicking and scrolling. There's not really any puzzles, though there IS two trivia mini-games that depend on having paid attention in the earlier part of the game.

There's also three ways you can choose to play your interactions with other characters: friendly, mean, and neutral. Picking one way over the other changes certain plot developments and generates different endings, so there's some replayability. I, of course, chose to play the friendly route.

Though it's a thriller, it's not a horror game. It's spooky, but the character design is slightly cartoony-- and tiny-- so it's not as scary as it might've been if they were hovering super close to the camera, as it were. There are a lot of blinking/juddering/shaking movements, which I think you can turn off or dampen. There's also a subtitles option, which I turned on.

I think originally this game was made for a console, e.g. something you play with a controller. The PC/Mac port has some playability issues. First, walking is VERY slow. There are no options to go faster; you can't run or dash. (This might be the same as the console version.) Since basically the entire game is just walking from one place to another, and then backtracking, it feels a little like playing in molasses. More words and one image )

I really liked the story, the characters, and the setting, but I don't recommend playing it on PC/Mac if you can help it.

Price: $9.99

Available for Windows, Linux, Mac OS, Playstation, Nintendo Switch, and Xbox. I played the Mac OS version.

One-Eyed Lee and the Dinner Party (2019) is a puzzle/visual novel game set in a fantasy world where spirits exist and, sometimes, merge with living humans to become...something else. One-Eyed Lee is a something else, and Beracus is the doctor trying to figure out how to change him back. Or at least make him less volatile...

Beracus and Lee get tipped off about a whole heap of spirits in an abandoned bunker-- only to become trapped inside with a family of living skeletons. You (playing as Beracus) must solve puzzles, talk to the skeletons (whether they like it or not), and keep Lee alive to get out of the bunker!

I had heaps of fun playing this game. The art is fantastic, Beracus and Lee have a very interesting partnership, and the bunker-skeleton family setting was great. It starts off uncanny, as a post-apocolyptic bunker without an apocalypse to go with it, and then gets super creepy by the time you leave and find out wtf really happened.


The puzzles are solved through finding clues (e.g. clicking on everything), talking to the skeletons, and matching clue to mystery in a specific order. I'm not sure if it was just my computer or if it's part of the game, but there was a small amount of lag between hovering over a clue and the highlight turning on, which mean I had to go a little slower than I usually do. Also, the highlight was a dark red color, which was a little difficult to see even for a non-colorblind person like me. (The whole bunker is heavy on red/orange tones.)

Side note that you can click on objects multiple times, and some of them lead to funny interactions! Or new clues! So that's cool.

Because you're also talking to people, you have some choices on how to proceed through the puzzles. For instance, there's some tricky situations where you could lock yourself out of a set of dialogue cues that change interactions between Beracus and Lee. Or you could leave behind an item that would come in handy at the very end! There are 8 total endings, so it's worth going back and trying different routes to try and get them all.

To make it easier to get the different endings, the game has a History option (to read back through the text), a Skip option (to zoom past text you've already seen), and a Back button if you immediately regret choosing a specific option. There's also a Journal tab, which keeps short notes about the story/clues, and even gives a few subtle hints on where to go next if you're a little stuck.

It took me about 3 hours to get all 8 endings; I used some hints from the dev (on the Itch.io page) to figure out what I needed to do at the end, and made sure to try different options than I did the first time. The last part is very tricky! I did notice that once I got the happiest ending, the loading screen illustration was also happy! When I got the bummer ending(s), it was super sad. Such a nice little touch in an already detail-filled game.

Great characters, good writing, humorous moments and spooky ones, too: I really enjoyed playing this and highly recommend checking it out!

Price: $4.99

This is apparently the first of a series of games the dev is planning on making with Beracus and Lee, and I can't wait to play them!

Available for Windows, Mac and Linux. I played the Mac OS version.


Speed Dating for Ghosts (2018) is an interactive fiction/visual novel/dating sim where you play as a nameless, genderless ghost attending a speed dating night. I went into this thinking it'd be a kooky, humorous game-- but it was way more heartfelt than I expected from first glance.

There are 12 total ghosts to date, plus a secret 13th option. The ghosts' personalities vary a lot, they all have different backgrounds and stories and goals (and genders, including two nonbinary ghosts), and it was really neat seeing such a wide selection of people in one dating sim.

Each dialogue option leads to different story lines, and though you can technically date every ghost, you won't necessarily be able to get ALL the storylines in one play session. For instance, I didn't vibe with one ghost right at the beginning of the game, and he noped out of the rest of the speed dating session and was unavailable for the entire rest of the game. Also, some choices you make in one dating story affect the interactions you have with other ghosts!

You CAN go back and replay the dates individually, but there's no way to skip previously-seen text, unfortunately. There's definitely some dialogue options that help you vibe more with certain ghosts, because when you pick the "right" sequence they get adorable floating hearts around their heads. However, not every ghost is actually a romantic prospect, as far as I can tell-- like, one ghost is a dog? I don't want to date a dog.

A good chunk of the dates aren't actually dates, they're more like therapy sessions or mysteries. But! The therapy sessions just made me sad. And solving the mysteries doesn't lead to happy endings, either. One ghost who had a mystery-solving date went into a dissociative episode at the after-party, and I couldn't figure out how to snap him out of it even having solved the mystery of his death. Or if I even could!

Also one post-date interaction was a mini game of Nim, which I can't figure out how to win.

Anyway, I stuck with the "don't want to hurt people, want to help people" route and through all but one ghost date options. It took me slightly less than 4 hours to finish the game, going just one straight-forward route. I think the other dialogue options lead to slightly different routes, but maybe just ones where they either like or dislike me more than they already do.

I really enjoyed this game! Even though it made me sad, and even though the ghosts were a little scary, it was fun to interact with them. And it was nice to think a little more deeply about what life means, what happens when you lose it and how that might affect you...it was very heartfelt, and had an unexpected depth to its story.

Price: $6.99

Content notes: some ghosts are scary-looking, though they're all in doodle style. Some spooky sounds. Sad ghost stories, and the previously-mentioned dissociative episode.

Available for Windows, Mac, iOS and Nintendo Switch. I played the Mac OS version.

Jam and the Mystery of the Mysteriously Spooky Mansion (2019) is a point & click reverse whodunnit set in a haunted house. You play as Jam, a tween detective with ambitions higher than her mystery-solving capabilities. At the start of the game, you've already captured the villain and now you need evidence to prove what villainy he was doing.

Explore through different rooms clicking on things to find "clues," solve easy puzzles and put together "solutions" to solve the "crime." These involve picking up both clues and interactive elements, and figuring out which element interacts where (it's not always obvious). It's a short game and not hard to play-- the fun comes through the dialogue, the spooky atmosphere, and Jam and Alexandre (the villain) interacting.

There are 16 different endings, 15 through presenting evidence and 1 secret ending that I stumbled on accidentally. Once you present one solution, you can go back to that exact moment and present the other 14 combinations, no need to backtrack. All the endings lead to very funny dialogue, usually with a wham shot because of the demon.

Cool things: the default font is in the style of a 1980s computer game, but you can adjust it to something easier on the eyes (like I did). Also comes with a spoiler-free walkthrough/hints, including an endings checklist to make sure you get all the clue pairings.

Took me almost an hour to go through everything, and I really enjoyed it. I'd love to play a sequel game!

Price: $2.00

Available for Windows, Mac and Linux. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Mon, Jun. 15th, 2020 10:39 am)

Goetia (2015) is a point-and-click gothic puzzle mystery that I bought because a) it was $0.99 at the time and b) I like gothic mysteries and c) I like to pretend I enjoy puzzle games.

Unfortunately, the Nintendo Switch port has HORRIBLE game mechanics that ruin the overall design of the game and make it basically unplayable.

But first, good stuff: the artwork and overall puzzle/story design are really good, the sound design is great, and the CONCEPT is fascinating.

The story is you're a ghost (who died in the 1890s) trying to solve the mystery of wtf happened to your family in the 1940s; there are demons and magic, and the only clues you have are letters and notes your family left behind in the course of using magic to summon those demons. The storyline is what kept me playing despite the other frustrations. I REALLY wanted to know what happened to the family.

And finally, there's a journal feature which helps keep track of which mysteries were solved, and gives hints on which direction to go next. That came in handy.

Now for the bad: the game mechanics. I don't recommend this version of the game. )

It took me roughly 5-6 hours to work my way through with the help of the walkthrough. If I didn't have the walkthrough, I would've given up because playing the game was so fucking frustrating.

Price: Steam is $15, Switch store is $9.99. I wouldn't pay any more than $0.99 for this for the Switch-- actually, don't buy it for the Switch at all. The PC version would be fine to pick up on sale, especially if you enjoy text-based puzzles with a spooky atmosphere.

Content notes: Dead children, parental abuse.

Originally posted at my personal journal.
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