One-Eyed Lee and the Dinner Party (2019) is a puzzle/visual novel game set in a fantasy world where spirits exist and, sometimes, merge with living humans to become...something else. One-Eyed Lee is a something else, and Beracus is the doctor trying to figure out how to change him back. Or at least make him less volatile...

Beracus and Lee get tipped off about a whole heap of spirits in an abandoned bunker-- only to become trapped inside with a family of living skeletons. You (playing as Beracus) must solve puzzles, talk to the skeletons (whether they like it or not), and keep Lee alive to get out of the bunker!

I had heaps of fun playing this game. The art is fantastic, Beracus and Lee have a very interesting partnership, and the bunker-skeleton family setting was great. It starts off uncanny, as a post-apocolyptic bunker without an apocalypse to go with it, and then gets super creepy by the time you leave and find out wtf really happened.


The puzzles are solved through finding clues (e.g. clicking on everything), talking to the skeletons, and matching clue to mystery in a specific order. I'm not sure if it was just my computer or if it's part of the game, but there was a small amount of lag between hovering over a clue and the highlight turning on, which mean I had to go a little slower than I usually do. Also, the highlight was a dark red color, which was a little difficult to see even for a non-colorblind person like me. (The whole bunker is heavy on red/orange tones.)

Side note that you can click on objects multiple times, and some of them lead to funny interactions! Or new clues! So that's cool.

Because you're also talking to people, you have some choices on how to proceed through the puzzles. For instance, there's some tricky situations where you could lock yourself out of a set of dialogue cues that change interactions between Beracus and Lee. Or you could leave behind an item that would come in handy at the very end! There are 8 total endings, so it's worth going back and trying different routes to try and get them all.

To make it easier to get the different endings, the game has a History option (to read back through the text), a Skip option (to zoom past text you've already seen), and a Back button if you immediately regret choosing a specific option. There's also a Journal tab, which keeps short notes about the story/clues, and even gives a few subtle hints on where to go next if you're a little stuck.

It took me about 3 hours to get all 8 endings; I used some hints from the dev (on the Itch.io page) to figure out what I needed to do at the end, and made sure to try different options than I did the first time. The last part is very tricky! I did notice that once I got the happiest ending, the loading screen illustration was also happy! When I got the bummer ending(s), it was super sad. Such a nice little touch in an already detail-filled game.

Great characters, good writing, humorous moments and spooky ones, too: I really enjoyed playing this and highly recommend checking it out!

Price: $4.99

This is apparently the first of a series of games the dev is planning on making with Beracus and Lee, and I can't wait to play them!

Available for Windows, Mac and Linux. I played the Mac OS version.


Speed Dating for Ghosts (2018) is an interactive fiction/visual novel/dating sim where you play as a nameless, genderless ghost attending a speed dating night. I went into this thinking it'd be a kooky, humorous game-- but it was way more heartfelt than I expected from first glance.

There are 12 total ghosts to date, plus a secret 13th option. The ghosts' personalities vary a lot, they all have different backgrounds and stories and goals (and genders, including two nonbinary ghosts), and it was really neat seeing such a wide selection of people in one dating sim.

Each dialogue option leads to different story lines, and though you can technically date every ghost, you won't necessarily be able to get ALL the storylines in one play session. For instance, I didn't vibe with one ghost right at the beginning of the game, and he noped out of the rest of the speed dating session and was unavailable for the entire rest of the game. Also, some choices you make in one dating story affect the interactions you have with other ghosts!

You CAN go back and replay the dates individually, but there's no way to skip previously-seen text, unfortunately. There's definitely some dialogue options that help you vibe more with certain ghosts, because when you pick the "right" sequence they get adorable floating hearts around their heads. However, not every ghost is actually a romantic prospect, as far as I can tell-- like, one ghost is a dog? I don't want to date a dog.

A good chunk of the dates aren't actually dates, they're more like therapy sessions or mysteries. But! The therapy sessions just made me sad. And solving the mysteries doesn't lead to happy endings, either. One ghost who had a mystery-solving date went into a dissociative episode at the after-party, and I couldn't figure out how to snap him out of it even having solved the mystery of his death. Or if I even could!

Also one post-date interaction was a mini game of Nim, which I can't figure out how to win.

Anyway, I stuck with the "don't want to hurt people, want to help people" route and through all but one ghost date options. It took me slightly less than 4 hours to finish the game, going just one straight-forward route. I think the other dialogue options lead to slightly different routes, but maybe just ones where they either like or dislike me more than they already do.

I really enjoyed this game! Even though it made me sad, and even though the ghosts were a little scary, it was fun to interact with them. And it was nice to think a little more deeply about what life means, what happens when you lose it and how that might affect you...it was very heartfelt, and had an unexpected depth to its story.

Price: $6.99

Content notes: some ghosts are scary-looking, though they're all in doodle style. Some spooky sounds. Sad ghost stories, and the previously-mentioned dissociative episode.

Available for Windows, Mac, iOS and Nintendo Switch. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Tue, Jun. 23rd, 2020 05:02 pm)

cityglitch (2017) is a puzzle game set in sci-fi (/fantasy?) world with little pixel people and animals. Pretty difficult! Controls are point-and-click, and you can only move in straight lines. Art style seems heavily influenced by vaporwave. It's turn-based, and there are things trying to kill you or block your way, so you have to time your moves with their moves to get to the exit. Luckily the puzzles themselves are pretty contained, only 5x5 grids, so you're not trying to move across huge platforms.

I played about 10 levels/10 minutes before quitting; there are a total of 95 levels, so a good amount of play time available. Would be really fun as a mobile game, I think!

Price: $2.99

Available on Windows, Linux, Mac and mobile. I played the Mac OS version.

Jam and the Mystery of the Mysteriously Spooky Mansion (2019) is a point & click reverse whodunnit set in a haunted house. You play as Jam, a tween detective with ambitions higher than her mystery-solving capabilities. At the start of the game, you've already captured the villain and now you need evidence to prove what villainy he was doing.

Explore through different rooms clicking on things to find "clues," solve easy puzzles and put together "solutions" to solve the "crime." These involve picking up both clues and interactive elements, and figuring out which element interacts where (it's not always obvious). It's a short game and not hard to play-- the fun comes through the dialogue, the spooky atmosphere, and Jam and Alexandre (the villain) interacting.

There are 16 different endings, 15 through presenting evidence and 1 secret ending that I stumbled on accidentally. Once you present one solution, you can go back to that exact moment and present the other 14 combinations, no need to backtrack. All the endings lead to very funny dialogue, usually with a wham shot because of the demon.

Cool things: the default font is in the style of a 1980s computer game, but you can adjust it to something easier on the eyes (like I did). Also comes with a spoiler-free walkthrough/hints, including an endings checklist to make sure you get all the clue pairings.

Took me almost an hour to go through everything, and I really enjoyed it. I'd love to play a sequel game!

Price: $2.00

Available for Windows, Mac and Linux. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Tue, Jun. 16th, 2020 09:01 pm)

Death & Taxes is a 2D narrative point & click game where you play as a corporate Grim Reaper assigned to choose who lives and dies from a selection of profiles sent to you by your boss, Fate. Depending on what you choose to do, you can either save the world or condemn it to destruction.

I liked the dialogue, the art and the voice overs. I thought the whole concept was very interesting, similar to Papers, Please but with a more surreal, gothic theme.

So how you play is: get a bundle of profiles and instructions on what to do with them, then go to Fate for a daily review, then check the shop/dressing room and then go to bed. You'll get an employee review at 7 days, 14 days, and 30 days. 30 days is when the game ends, unless you get fired before then. You can buy widgets to decorate your desk, clothing items, and important observational items which are only useful once you complete the game.

The main goal is make your way through the 30 days, trying to get whatever ending you want. Your only action is to pick which profiles live/die, and to talk to Fate afterwards. Your choices of who lives and dies causes ripple effects, but it's not super obvious which track you're on until closer to week 2. Some cause damage, some help. Meanwhile, which dialogue you choose to use with Fate determine how he feels about you, which eventually affects the ending. More words (mostly complaining) and 1 image )

Price: $12.99

Available for Windows, Mac, Linux. I played the Mac OS version.

For a minute I thought it had genderqueer secondary characters and then I realized that the humans' profiles are probably randomly generated and they didn't want to bother matching names with genders (or whatever), and THAT'S why everyone is "they."

Neat thing in the settings for streamers-- special interactive elements you can use in your Twitch stream/chat!
tozka: (videogames tozka)
([personal profile] tozka Tue, Jun. 16th, 2020 04:23 pm)

KIDS (2019) seems more experimental than something actually meant to be fun. Considering it's an "interactive animation," that seems about right.

It's black and white illustrations, with some really good sounds and a little voice work. The goal is to click on a bunch of little people and a) throw them into holes, b) move them into another group, c) maneuver them through what looks like an abstract birth canal, d) swim them through space, etc.

Play time is meant to be 15-30 minutes; I lasted about 5 minutes before I was bored enough to quit. Might be more fun as a mobile game, the clicking got REAL old real fast. Not super recommended unless you're particularly interested in experimental/abstract games.

Price: $2.99

Available for Windows, Mac, Linux and mobile. I played the Mac OS version.

ISLANDS: Non-Places (2016) is an "artscape" game by artist Carl Burton. I played the Mac OS version.

Not so much as game as a collection of surreal, semi-interactive art pieces. The "game" part is just finding things that blink, clicking on them, and then watching the scene change into something else. It's meditative and very pretty, with calming background music. Watching a bus stop turn into an egg incubator (for instance) was fascinating; I liked watching the mundane world turn into something fantastic.

However, I would NOT have bought it for full price because it's not enough game content to make it "worth" the purchase. At only about 45 minutes max, and with minimal interactive elements...idk. I'm glad I got it as part of a bundle. I do appreciate its experimental nature, though!

Price: $4.99
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([personal profile] tozka Mon, Jun. 15th, 2020 10:39 am)

Goetia (2015) is a point-and-click gothic puzzle mystery that I bought because a) it was $0.99 at the time and b) I like gothic mysteries and c) I like to pretend I enjoy puzzle games.

Unfortunately, the Nintendo Switch port has HORRIBLE game mechanics that ruin the overall design of the game and make it basically unplayable.

But first, good stuff: the artwork and overall puzzle/story design are really good, the sound design is great, and the CONCEPT is fascinating.

The story is you're a ghost (who died in the 1890s) trying to solve the mystery of wtf happened to your family in the 1940s; there are demons and magic, and the only clues you have are letters and notes your family left behind in the course of using magic to summon those demons. The storyline is what kept me playing despite the other frustrations. I REALLY wanted to know what happened to the family.

And finally, there's a journal feature which helps keep track of which mysteries were solved, and gives hints on which direction to go next. That came in handy.

Now for the bad: the game mechanics. I don't recommend this version of the game. )

It took me roughly 5-6 hours to work my way through with the help of the walkthrough. If I didn't have the walkthrough, I would've given up because playing the game was so fucking frustrating.

Price: Steam is $15, Switch store is $9.99. I wouldn't pay any more than $0.99 for this for the Switch-- actually, don't buy it for the Switch at all. The PC version would be fine to pick up on sale, especially if you enjoy text-based puzzles with a spooky atmosphere.

Content notes: Dead children, parental abuse.

Originally posted at my personal journal.

My Brother Rabbit (2018) is an adventure puzzle game set "in a surreal world that mixes reality with a child's imagination." There's not MUCH of a story, but it's basically set in the mind of a child who has fallen ill, and the game is a representation of her experiences in the hospital/getting better/etc. It's not super deep, and the story almost doesn't matter re: the puzzles except giving them a theme-- BUT the last puzzle was a total heartbreaker once I figured out the meaning behind the solution.

The art is really pretty, and the music is fun. It's a point-and-click game, which often works better on computers, but I found the Nintendo Switch port to be pretty good. 2 images and the rest of the review. )

It's pretty short-- I finished it in one night-- but has some replayable value, if you wait long enough that you've forgotten the puzzle solutions. If you're interested in picking it up, I would say wait for it to go on sale, and then snag it.

Price: $14.99, though it regularly goes on sale for less than $2 (about every other month, in fact).

Content notes: Sick/hospitalized child.

Originally posted at my personal journal.

tozka: (videogames tozka)
([personal profile] tozka Mon, Jun. 15th, 2020 10:28 am)

Agent A: A Puzzle in Disguise (2019) is a point-and-click puzzle adventure game with a SPY theme! You play as a genderless secret agent trying to track down international spy Ruby La Rouge, who recently blew up your boss and is threatening to blow up your coworkers. I played the Nintendo Switch version.

The basic game is to click through a set of rooms looking for clues to solve puzzles to move the storyline along. I enjoyed the brightly-colored locations, the background music, and the subtitles for any speaking parts. The puzzles were, for the most part, not too difficult to solve-- the built-in screenshot button on the Switch definitely helped me keep track of clues I found three rooms away. Some of them were really fun, like dialing a phone to call a spy supply store to get a thing to solve the next-to-last puzzle.

I think I only had to look for help two or three times, and only because I couldn't figure out that there was another path off to the side of one screen. Most of the puzzles involved finding pieces in interesting places and bringing them back to a main location to unlock the next part of the game.

Which brings me to my main problem: actually DOING that is really annoying, because you can really only solve MAYBE two puzzles at a time. 1 image under here and the rest of the review of course )

That said, overall I did enjoy playing this game. It took maybe four hours to beat? I recommend using a stylus to speed some of the point-and-clicking up-- or just grabbing the mobile version, I suppose.

Price: $19.99, but I bought it on sale for $2 which it does pretty frequently.

Originally posted at my personal journal.

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