Jenny LeClue, Detectivu (2019) is an adventure/mystery/puzzle game starring the titular character, a kid detective living in what only SEEMS to be a boring small town.

I picked this up for the Switch as a) I love mystery games, b) it has (excellent) full-cast voice acting, and c) it's kinda more on the visual novel end of things, such as having dialogue choices. And it's 80% off right now: score!

Immediately got sucked into the story, which is framed through the narrator/mystery writer whose book series which Jenny is a character in. He's forced to change up his regular book formula due to abysmal sales, including adding a murder and REAL mystery plot points. The whole game has his narration running throughout, and there's even some neat scenes where the book text hovers in the physical world as Jenny moves through it. It's very meta.


Jenny is dealing with a lot of personal stuff in this game, and her dialogue choices all involve either being kind, mean, friendly or distrustful. Normally I play as nice as possible, but tbh Jenny isn't a very nice person right now and so I thought it'd be more true to her character to be more stand-offish. That said, the major plot points seem to happen no matter what you do. Like, I refused the walkie-talkie but it shows up later anyway as it's a necessary plot point. Also stuff in your journal changes, such as a page with your personality type, but I don't know how that ties into the rest of the game. Reviews from other players say there IS no differences and it doesn't matter what you choose, so I guess it's not that important.

I'm planning on playing it again and trying the other dialogue option route, just to see. I also need to go back and find the rest of the stickers and postcard scraps. (I love it when games have little collecting side quest things.)


The puzzles are, for the most part, pretty easy to solve if you pay attention to your surroundings. I only used help guides twice, when I was nearing the ending and too impatient for the mystery to be solved to properly look around.

Honestly, I'd have liked to have seen slightly more difficult puzzles the further you went into the game. For instance, the "connect these wires to jump start this thing" puzzle appears three times, and it's all the same difficulty. Mostly puzzles become more difficult due to running back and forth between pieces, which takes forever because...

A couple niggles: the setting/tone screams kid-friendly game, but the dialogue is aimed more at teens/adults. There's also an extended section in a collapsed mine full of ghosts and skeletons that aren't exactly kid-friendly...

Walking is PAINFULLY slow, and running is just a slow gallop. It felt like moving through molasses. It took SO much longer to move through places than it needed to, especially considering there are several times you have to backtrack to get somewhere else.

And finally, the ending is a cliffhanger! It turns out this is an episodic game-- not something mentioned anywhere except in the reviews I didn't read until I already finished the game. Whoops.

Still, despite the disappointment of having an incomplete ending, I really enjoyed playing Jenny LeClue, Detectivu. It feels substantial, unlike some other puzzle games which tend to be shallow. And I love how the story gets more and more twisty the further you go into it. I'm planning on picking up the next part to this series, whenever it comes out!

Price: $24.99 (on sale regularly)

Available for Windows, macOS, iOS, Linux, Nintendo Switch, and Playstation 4(?). I played the Switch version and it took me about 5 hours to complete the story (with 83% completion for stickers/postcards).
tozka: (videogames tozka)
([personal profile] tozka Sun, Aug. 2nd, 2020 01:05 pm)


Anodyne (2013) is an action/adventure game. I specifically downloaded it because of its comparison to Legend of Zelda, and in style it's definitely reminiscent of the early GBA Zelda games. You play as human male Young, who is tasked with saving the world but doesn't seem all that prepared as his main weapon is a broom.

The main goal is to collect keys (and gems) to open portals to new places in the world, and then...do something. Fight boss monsters, maybe. Eventually you pick up new tools/power-ups, unlock new locations, and meet new characters (who do nothing). It's pretty straight-forward except for the stuff that's just a little...off. There's a pervasive sense of dread and unease throughout the game, and it makes for a really interesting playing experience.

So, I never actually finished playing this. Something's slightly iffy with the fighting element-- like, it's off by a few pixels, so attacking a thing meant missing it most of the time-- it was very frustrating actually trying to kill things. (Maybe that's the point?)

I also got lost, all the time. I'd make it to a new section of the world, then had no idea what to do, where to go, or how to move forward. The priests would just tell me to look for keys, but actually finding a key was VERY difficult. Routes were blocked by something, like a boulder, that needed a power-up skill to get past, but I had no clue where to get that power-up which meant more wandering around. Unfortunately, there's no walkthroughs for this game, so I couldn't even muddle my way through with instructions.

I played for about two hours and then put it down, and just never picked it back up. I do think people who like to really explore and dig deep into a game with little guidance would enjoy Anodyne. For me, I don't particularly enjoy wandering around the same three areas trying to figure out how to open something for an hour. I liked the music and the art style, and the game concept is cool, but I needed a Navi or something.

Price: $9.99

Available for Windows, macOS, Linux and mobile. I played the Mac version.
tozka: (videogames tozka)
([personal profile] tozka Sun, Jun. 28th, 2020 09:59 am)

Little Comet (2018) is a mini-golf game set in space!

The goal is to get Little Comet into the black hole at the end of the course, collecting any candy along the way. It has standard mini-golf rules, with some space-related difficulties. As you progress through the levels, you have to solve quick puzzles, avoid getting sucked into gravity fields, ride the solar wind, etc. Plus get under par!

Really bright colors, adorable graphics, cute background music. Just an overall adorable game!

Price: $2.99

Available for Windows, macOS, and mobile. I played the Mac version. Apparently the mobile version doesn't have ads or in-game purchases, which is great!


Speed Dating for Ghosts (2018) is an interactive fiction/visual novel/dating sim where you play as a nameless, genderless ghost attending a speed dating night. I went into this thinking it'd be a kooky, humorous game-- but it was way more heartfelt than I expected from first glance.

There are 12 total ghosts to date, plus a secret 13th option. The ghosts' personalities vary a lot, they all have different backgrounds and stories and goals (and genders, including two nonbinary ghosts), and it was really neat seeing such a wide selection of people in one dating sim.

Each dialogue option leads to different story lines, and though you can technically date every ghost, you won't necessarily be able to get ALL the storylines in one play session. For instance, I didn't vibe with one ghost right at the beginning of the game, and he noped out of the rest of the speed dating session and was unavailable for the entire rest of the game. Also, some choices you make in one dating story affect the interactions you have with other ghosts!

You CAN go back and replay the dates individually, but there's no way to skip previously-seen text, unfortunately. There's definitely some dialogue options that help you vibe more with certain ghosts, because when you pick the "right" sequence they get adorable floating hearts around their heads. However, not every ghost is actually a romantic prospect, as far as I can tell-- like, one ghost is a dog? I don't want to date a dog.

A good chunk of the dates aren't actually dates, they're more like therapy sessions or mysteries. But! The therapy sessions just made me sad. And solving the mysteries doesn't lead to happy endings, either. One ghost who had a mystery-solving date went into a dissociative episode at the after-party, and I couldn't figure out how to snap him out of it even having solved the mystery of his death. Or if I even could!

Also one post-date interaction was a mini game of Nim, which I can't figure out how to win.

Anyway, I stuck with the "don't want to hurt people, want to help people" route and through all but one ghost date options. It took me slightly less than 4 hours to finish the game, going just one straight-forward route. I think the other dialogue options lead to slightly different routes, but maybe just ones where they either like or dislike me more than they already do.

I really enjoyed this game! Even though it made me sad, and even though the ghosts were a little scary, it was fun to interact with them. And it was nice to think a little more deeply about what life means, what happens when you lose it and how that might affect you...it was very heartfelt, and had an unexpected depth to its story.

Price: $6.99

Content notes: some ghosts are scary-looking, though they're all in doodle style. Some spooky sounds. Sad ghost stories, and the previously-mentioned dissociative episode.

Available for Windows, Mac, iOS and Nintendo Switch. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Tue, Jun. 23rd, 2020 05:02 pm)

cityglitch (2017) is a puzzle game set in sci-fi (/fantasy?) world with little pixel people and animals. Pretty difficult! Controls are point-and-click, and you can only move in straight lines. Art style seems heavily influenced by vaporwave. It's turn-based, and there are things trying to kill you or block your way, so you have to time your moves with their moves to get to the exit. Luckily the puzzles themselves are pretty contained, only 5x5 grids, so you're not trying to move across huge platforms.

I played about 10 levels/10 minutes before quitting; there are a total of 95 levels, so a good amount of play time available. Would be really fun as a mobile game, I think!

Price: $2.99

Available on Windows, Linux, Mac and mobile. I played the Mac OS version.

A Mortician's Tale (2017) is a mortuary simulator/visual novel where you play as a mortician, embalming bodies, reading emails, attending funerals. It's inspired by Caitlin Doughty and the Order of the Good Death, people I very much admire. It's supposed to be an informative look at the Western death industry, and encourages players to think more deeply about what happens after we die.

And it is! It get super detailed about embalming (in particular), and though everything is illustrated it's still kinda creepy to be simulating gluing someone's eyes shut. The actual gameplay actually reminds me of those weird iOS kids games where you own a hair salon, and it just walks you through cutting/washing/styling step by step. Same thing here, but with a dead body (or checking emails, or attending funerals, etc.).

I played through two bodies and then quit. It's supposed to only take an hour to complete, but I couldn't even make it more than 20 minutes or so. I like the design but I just really wasn't into the storyline or the gameplay. I'm also not sure if the audio was working for me, or if there was no audio at all? idk.

Like I said: cute art! And lots of people like this game. I just couldn't get into it.

Price: $8.99

Available for Windows, Mac, Linux, and iOS. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Wed, Jun. 17th, 2020 12:31 pm)

A girl stretching her arm up to a glowing book, fantasy creatures behind her

Codemancer (2019) is an educational puzzle game aimed at teaching children (ages 6-12) how to code! It's set in a fantasy world where you play as Aurora, a wizard student learning magic. Her spells are built through compiling different runes, and as the game progresses the spells get more complex.

The runes are, of course, the backbone of the code you're building to navigate through the different levels. It's very similar to Google's Grasshopper coding game, but with a more interesting and developed world setting. More words and 1 image )

I played about an hour before moving on to something else. Codemancer is still in development, but this first chapter is a good-sized chunk if you wanted to try it out or gift it to a child.

Price: $10.00, but currently free through July 6, 2020.

Available for Windows, Mac, Android. I played the Mac OS version.

tozka: (videogames tozka)
([personal profile] tozka Tue, Jun. 16th, 2020 04:23 pm)

KIDS (2019) seems more experimental than something actually meant to be fun. Considering it's an "interactive animation," that seems about right.

It's black and white illustrations, with some really good sounds and a little voice work. The goal is to click on a bunch of little people and a) throw them into holes, b) move them into another group, c) maneuver them through what looks like an abstract birth canal, d) swim them through space, etc.

Play time is meant to be 15-30 minutes; I lasted about 5 minutes before I was bored enough to quit. Might be more fun as a mobile game, the clicking got REAL old real fast. Not super recommended unless you're particularly interested in experimental/abstract games.

Price: $2.99

Available for Windows, Mac, Linux and mobile. I played the Mac OS version.

ISLANDS: Non-Places (2016) is an "artscape" game by artist Carl Burton. I played the Mac OS version.

Not so much as game as a collection of surreal, semi-interactive art pieces. The "game" part is just finding things that blink, clicking on them, and then watching the scene change into something else. It's meditative and very pretty, with calming background music. Watching a bus stop turn into an egg incubator (for instance) was fascinating; I liked watching the mundane world turn into something fantastic.

However, I would NOT have bought it for full price because it's not enough game content to make it "worth" the purchase. At only about 45 minutes max, and with minimal interactive elements...idk. I'm glad I got it as part of a bundle. I do appreciate its experimental nature, though!

Price: $4.99

My Brother Rabbit (2018) is an adventure puzzle game set "in a surreal world that mixes reality with a child's imagination." There's not MUCH of a story, but it's basically set in the mind of a child who has fallen ill, and the game is a representation of her experiences in the hospital/getting better/etc. It's not super deep, and the story almost doesn't matter re: the puzzles except giving them a theme-- BUT the last puzzle was a total heartbreaker once I figured out the meaning behind the solution.

The art is really pretty, and the music is fun. It's a point-and-click game, which often works better on computers, but I found the Nintendo Switch port to be pretty good. 2 images and the rest of the review. )

It's pretty short-- I finished it in one night-- but has some replayable value, if you wait long enough that you've forgotten the puzzle solutions. If you're interested in picking it up, I would say wait for it to go on sale, and then snag it.

Price: $14.99, though it regularly goes on sale for less than $2 (about every other month, in fact).

Content notes: Sick/hospitalized child.

Originally posted at my personal journal.

.