tozka: (videogames tozka)
([personal profile] tozka Fri, Jul. 30th, 2021 09:22 pm)

Fossil Hunters (2018) is a casual action-adventure game where you play as a fossil-hunter! You combine different fossil parts to make weird dinosaur skeletons to sell to a mysterious Collector. There's 30-ish floors in the digsite, and the further down you go the more weird stuff shows up. Also, there's a background mystery about missing fossil hunters? Plus cute art.

It's a simple concept but really fun...at least for about an hour or so.



Game play is VERY repetitive and is literally just digging up fossils, combining them into skeletons, and selling them to the Collector. Obstacles to your success are cave-ins, bugs, and falling off ledges. Unfortunately, I didn't have the patience to keep playing until I finally unlocked a store, which might've had something I could buy to help with the attacking bug thing.

A review on Steam says there's about 15 hours of play time, which is a very good value. However, I was way more interested in the missing fossil hunters backstory and expanding the (ultimately useless) field guide than I was in the actual game, and I definitely didn't want to play 15 hours of just digging up fossils.

There's a co-op option which I think would make this much more fun (and faster) to play. This would be a cute, casual party game for a group of friends-- or maybe really young kids who don't mind repetitive game play as much.

Price: $14.99

Available for Windows, macOS, Nintendo Switch, and Playstation 4. I played the the Mac version at first and my computer suffered a lot-- plus you really need a controller to play. I then bought the Switch version and played that!

Jenny LeClue, Detectivu (2019) is an adventure/mystery/puzzle game starring the titular character, a kid detective living in what only SEEMS to be a boring small town.

I picked this up for the Switch as a) I love mystery games, b) it has (excellent) full-cast voice acting, and c) it's kinda more on the visual novel end of things, such as having dialogue choices. And it's 80% off right now: score!

Immediately got sucked into the story, which is framed through the narrator/mystery writer whose book series which Jenny is a character in. He's forced to change up his regular book formula due to abysmal sales, including adding a murder and REAL mystery plot points. The whole game has his narration running throughout, and there's even some neat scenes where the book text hovers in the physical world as Jenny moves through it. It's very meta.


Jenny is dealing with a lot of personal stuff in this game, and her dialogue choices all involve either being kind, mean, friendly or distrustful. Normally I play as nice as possible, but tbh Jenny isn't a very nice person right now and so I thought it'd be more true to her character to be more stand-offish. That said, the major plot points seem to happen no matter what you do. Like, I refused the walkie-talkie but it shows up later anyway as it's a necessary plot point. Also stuff in your journal changes, such as a page with your personality type, but I don't know how that ties into the rest of the game. Reviews from other players say there IS no differences and it doesn't matter what you choose, so I guess it's not that important.

I'm planning on playing it again and trying the other dialogue option route, just to see. I also need to go back and find the rest of the stickers and postcard scraps. (I love it when games have little collecting side quest things.)


The puzzles are, for the most part, pretty easy to solve if you pay attention to your surroundings. I only used help guides twice, when I was nearing the ending and too impatient for the mystery to be solved to properly look around.

Honestly, I'd have liked to have seen slightly more difficult puzzles the further you went into the game. For instance, the "connect these wires to jump start this thing" puzzle appears three times, and it's all the same difficulty. Mostly puzzles become more difficult due to running back and forth between pieces, which takes forever because...

A couple niggles: the setting/tone screams kid-friendly game, but the dialogue is aimed more at teens/adults. There's also an extended section in a collapsed mine full of ghosts and skeletons that aren't exactly kid-friendly...

Walking is PAINFULLY slow, and running is just a slow gallop. It felt like moving through molasses. It took SO much longer to move through places than it needed to, especially considering there are several times you have to backtrack to get somewhere else.

And finally, the ending is a cliffhanger! It turns out this is an episodic game-- not something mentioned anywhere except in the reviews I didn't read until I already finished the game. Whoops.

Still, despite the disappointment of having an incomplete ending, I really enjoyed playing Jenny LeClue, Detectivu. It feels substantial, unlike some other puzzle games which tend to be shallow. And I love how the story gets more and more twisty the further you go into it. I'm planning on picking up the next part to this series, whenever it comes out!

Price: $24.99 (on sale regularly)

Available for Windows, macOS, iOS, Linux, Nintendo Switch, and Playstation 4(?). I played the Switch version and it took me about 5 hours to complete the story (with 83% completion for stickers/postcards).
tozka: (videogames tozka)
([personal profile] tozka Sat, Nov. 28th, 2020 07:08 pm)

Wandersong (2018) is a puzzle adventure game where you play as a bard trying to save the world despite not being the Hero. The game mechanics are focused around music (because you're a bard!), though Deaf/HoH and colorblind players can still enjoy the game because there are directional indicators that don't rely on hearing notes.

I really, really enjoyed this game! I loved the art, the characters, the music, and especially the little special sprinkles of joy throughout. There's multiple LGBTQ+ characters, including the Bard who is canon nonbinary, as well as characters of color and characters of all ages. A well-rounded cast of people to populate an adorable world.

The art is cute and colorful, and the colors shift slightly between each chapter of the game. Also, each "dungeon" area was different. My favorite was the Moon/Sun castle area-- you have to jump at stars, sing to activate them, and then float through space to make it to the next ledge. Very pretty and super fun to play through.

The dialogue in particular was really well done: you can talk to over 100 characters and they each have something unique to say.

But more than that: they each have something INTERESTING to say. It's not just repeating three phrases, or random unhelpful info. These characters have EMOTIONS! They philosophize! They wonder about their life, the world, each other, etc. and they're actually personally interested in the Bard and want to be their friend. It's adorable, and it made the game much more enjoyable and impactful.

Alongside the dialogue thing is a well-written story. Saving the world isn't just about defeating bad guys and using a big sword; the actual Hero character is really mean, and Bard and their friends struggle to handle that situation alongside the inevitable end of the world. There are other, smaller stories happening too-- two countries have been at war for so long that they've forgotten why, a pirate captain searches for his mermaid, some ghost infest a town and scare the neighbors.

Then there's the character growth and individual stories happening between the Bard, their friend(s), and the various people they meet. It's incredibly detailed and rich for a puzzle/adventure game, something on par with what I'd expect from a visual novel. There aren't any storyline choices, but if you choose to skip most of the dialogue then you'd miss a huge chunk of what's enjoyable about the game and story.

Wandersong is actually pretty simple and easy to play, and there's not really a "collect these things and level up" aspect or really anything beyond the main story. There's lots of cute puzzle games that are fun to play, but don't interest me beyond a few hours of play. Wandersong kept me hooked for three days! What makes it special is the story, and the fostering of deep emotional connections to the people who populate that world. It an INTENSE game and well worth picking up, especially if you enjoy games like Undertale or visual novel games.

I absolutely adored it!

Price: $19.99

Available for Windows, macOS, Playstation, Xbox and Nintendo Switch. I played the Switch version, which is currently on sale for a few more days.

After finishing Wandersong I went looking for "behind the scenes stuff" and found out that the creator was determined to make an uplifting game to make people feel better (paraphrased). It 100% worked and I'm so happy I played it.

Purple Noise Echo (2018) is an early access game still in development, but it has a really great look and will probably end up being a fun game. It's an "ambient tactical" game in which you play a "silicon entity" (sort of a robot?) who has to wander around and gather resources. You can only see a few spaces around your robot body at a time, and it's very dark and semi-spooky (in a scifi kinda way, rather than a gothic horror way). Great background sounds/robot noises, and the robot design itself is awesome.

However, the gameplay still needs work. There's not a lot of instructions and it's not super obvious what you're supposed to do, or why. Maybe rescue somebody? Apparently that's the point, as the description says: "The game is about discovering the hard way: the mechanics, the place, the story and more."


That might work better in a fully-finished game, but in an early access game it just means you're clicking around trying stuff and then the game crashes. And I think even in an exploration game, it's a good idea to have a story element or a specific goal, to make it worth the effort of finding out that stuff in the first place.

Purple Noise Echo made my Mac slow down to the point that I thought it might crash the COMPUTER, so I had to shut it down after 7 minutes. Despite that, I thought it was a good beginning to what seems like a neat game.

Price: $7.00

Available for Windows and macOS. I played the Mac version.
tozka: (videogames tozka)
([personal profile] tozka Sun, Aug. 2nd, 2020 01:05 pm)


Anodyne (2013) is an action/adventure game. I specifically downloaded it because of its comparison to Legend of Zelda, and in style it's definitely reminiscent of the early GBA Zelda games. You play as human male Young, who is tasked with saving the world but doesn't seem all that prepared as his main weapon is a broom.

The main goal is to collect keys (and gems) to open portals to new places in the world, and then...do something. Fight boss monsters, maybe. Eventually you pick up new tools/power-ups, unlock new locations, and meet new characters (who do nothing). It's pretty straight-forward except for the stuff that's just a little...off. There's a pervasive sense of dread and unease throughout the game, and it makes for a really interesting playing experience.

So, I never actually finished playing this. Something's slightly iffy with the fighting element-- like, it's off by a few pixels, so attacking a thing meant missing it most of the time-- it was very frustrating actually trying to kill things. (Maybe that's the point?)

I also got lost, all the time. I'd make it to a new section of the world, then had no idea what to do, where to go, or how to move forward. The priests would just tell me to look for keys, but actually finding a key was VERY difficult. Routes were blocked by something, like a boulder, that needed a power-up skill to get past, but I had no clue where to get that power-up which meant more wandering around. Unfortunately, there's no walkthroughs for this game, so I couldn't even muddle my way through with instructions.

I played for about two hours and then put it down, and just never picked it back up. I do think people who like to really explore and dig deep into a game with little guidance would enjoy Anodyne. For me, I don't particularly enjoy wandering around the same three areas trying to figure out how to open something for an hour. I liked the music and the art style, and the game concept is cool, but I needed a Navi or something.

Price: $9.99

Available for Windows, macOS, Linux and mobile. I played the Mac version.

Pokemon Sword/Shield (2019) is the newest (primary) game in the Pokemon franchise and the only one I've really played since Pokemon X/Y (two generations ago). I'm a big Pokemon fan, but some of the gameplay in the last few games have been a bit iffy for me and I never really clicked with them. However, I VERY much enjoyed playing Pokemon Sword and can definitely recommend it for both old and new fans.

You play as a competitor in the Champion League trying to beat everyone else, while also sort of helping a non-Professor character figure out the mystery of why Pokemon can Dynamax in Galar. You of course need to travel around Galar battling gym leaders, fighting henchmen, and catching Pokemon.

More words and three images )

It took me about 30 hours to beat the main game, including the post-Championship sequence. That feels very short to me, but I also can't remember how long it took to beat any of the other Pokemon games I've played, sooooo.

I haven't bought the expansion pass yet but I do plan to, once I complete the Pokedex in the main game. Right now I'm at 117 Pokemon out of 400 (not including the new ones in the Expansion) and some of these Pokemon are VERY prone to dying before I can throw a Pokeball at them.

Price: $59.99

I played Pokemon Sword because it had the blue Pokemon on it, lmao.
tozka: (videogames tozka)
([personal profile] tozka Sat, Jul. 4th, 2020 10:30 pm)

The Novelist (2015) is a narrative adventure game with visual novel leanings. You play as a ghost who interferes with a family's life to try and move them towards making better decisions over the course of one summer. The father's a novelist (hence the title), the mother is an artist, and the kid is being bullied at school (maybe because of a learning disability?).

Gameplay is: you wander through the house trying not to be seen by the family while looking for clues on what they're worried about. Then you pick one narrative choice and one compromise choice per session. So, for instance, the dad might be worried about finishing his novel on time, the mom's concerned with networking with local artists, and the kid wants his dad to pay attention to him. You can pick one of those concerns to resolve, which then blocks the other characters' concerns from being resolved. But you can choice a "compromise," where one of the non-picked choices is only a LITTLE messed up, instead of a lot.

The story alters depending on what you choose for the family, and every choice has good and "bad" outcomes. I suppose it's more realistic that way, but I felt so bad for every member of this non-communicating little family that I really tried to choose the most positive outcomes for everybody, which mostly worked.

Added difficulties are: if you get spotted more than once by the same family member they get "spooked" and you can't choose their option for the compromise, which might make it suck more. Also, you move through lamps and some lamps get turned off at different times, making it nearly impossible to get into some rooms safely. Otherwise it's a pretty easy gameplay, just looking for glowing items and hovering behind people to read their memories, etc.

I think it was an interesting idea and the characters were well-written, but I was also a little bored after about 30 minutes because it was so simplistic. It took about 2 hours to get through the first run and most of that was just trying to dodge the family members. If I had turned on the "don't need to dodge" option it would've been closer to an hour, maybe?

Price: $4.99

Available on Windows, macOS, and Linux. I played the Mac OS version.
tozka: (videogames tozka)
([personal profile] tozka Sun, Jun. 28th, 2020 10:55 am)

Orion Trail (2015) is an adventure/interactive fiction game that's basically Oregon Trail but set in space! And it's just as difficult to NOT die as the original game!

So, you play as a spaceship captain trying to fly across the galaxy to a particular space hub. You pick your crew, who each have different skills (science, fighting, diplomacy, etc.), and you have to manage your resources while making your way through stars, planets, meteors, aliens, etc. Your resources are: crew members, food, fuel, and hull pieces. Get to zero on any of your resources and you fail the mission.


At each stop, and sometimes between stops (and away missions!), you have encounters where you can either gain or lose resources through basically random chance. You choose an action, and then the probability engine randomly selects an outcome. You can try to win the outcome by picking an action where you have extra skills, but it's not guaranteed you'll win. And if you lose, you lose a LOT of resources.

On my first mission I ran out of hull pieces and my ship exploded. The second mission I kept running out of fuel, had to send an SOS signal, bartered to re-fuel with my BLOOD, ran out of HP and died. On my third time, the ship exploded again.

I do think it's a LITTLE suspicious how the probability engine spins, slowS down, then SPEEDS UP again to round a corner and pick some other square than what it originally looked like it would stop on. Also, super frustrating when I loaded that thing up with skill points but still managed to crit fail MULTIPLE times in a row.

Still, I definitely enjoyed playing this! I really like the retro pixel art, the scifi setting, and the funny dialogue. Played about an hour and didn't manage to live to the end ONCE. The only thing I'd want changed is the stars/planets you stop at; they mostly don't have names or interesting descriptions, and that part could've been flushed out more.

Price: $9.99

Available for Windows, macOS, and Linux. I played the Mac OS version.

Secrets of Rætikon (2017) is an open-world action/adventure game set in the Alps. You play as a bird, exploring the world to find runes, interact with animals, solve puzzles, etc.

I played about 20 minutes before having to give up. It recommends using a controller, and I agree. Using the keyboard to try and navigate my bird over mountains and into the woods was very difficult; a controller would've made it much easier to do ANYTHING.


I actually have a Steam controller, but the buttons don't match up with the keys, and I can't change the bindings. I checked the Itch.io page and apparently it's set to an Xbox controller. If you have one of those, you're set!

Not being able to play this is a bummer, because this has really nice art! And the background sounds of a busy forest are very soothing.

Price: $9.99

Available for Windows, macOS and Linux. I played the Mac version.
tozka: (videogames tozka)
([personal profile] tozka Sat, Jun. 27th, 2020 04:04 pm)

Oxenfree (2016) is a supernatural thriller adventure game starring a group of teens who try to have an illicit beach party on what turns out to be a hideously haunted island. You play as Alex, a junior in high school who recently lost her brother. With you are Jonas, Alex's new step-brother, Ren, Alex's childhood best friend, Nona, Ren's crush, and Clarissa, Nona's friend and Alex's brother's ex-girlfriend.

So basically the gameplay is entirely talking and walking, with some clicking and scrolling. There's not really any puzzles, though there IS two trivia mini-games that depend on having paid attention in the earlier part of the game.

There's also three ways you can choose to play your interactions with other characters: friendly, mean, and neutral. Picking one way over the other changes certain plot developments and generates different endings, so there's some replayability. I, of course, chose to play the friendly route.

Though it's a thriller, it's not a horror game. It's spooky, but the character design is slightly cartoony-- and tiny-- so it's not as scary as it might've been if they were hovering super close to the camera, as it were. There are a lot of blinking/juddering/shaking movements, which I think you can turn off or dampen. There's also a subtitles option, which I turned on.

I think originally this game was made for a console, e.g. something you play with a controller. The PC/Mac port has some playability issues. First, walking is VERY slow. There are no options to go faster; you can't run or dash. (This might be the same as the console version.) Since basically the entire game is just walking from one place to another, and then backtracking, it feels a little like playing in molasses. More words and one image )

I really liked the story, the characters, and the setting, but I don't recommend playing it on PC/Mac if you can help it.

Price: $9.99

Available for Windows, Linux, Mac OS, Playstation, Nintendo Switch, and Xbox. I played the Mac OS version.
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